#include "Game.h"

	Game::Game(void)
	{
	}

	Game::~Game(void)
	{
	}

	void Game::Init()
	{
		TheGameWorld.Init();
	}

	void Game::Update()
	{
		TheGameWorld.Update();
	}

	void Game::Render()
	{
		TheGameWorld.Render();
	}

